WeCode Social
by Name of Pitch Team
Location
Kansas City Metro
#
Votes
First Place Team: 0 votes
$
Backer Contributions Toward $____ Goal
Success Message
Failure Message
Sign in and refresh browser to vote.
3 votes per user per contest.
Check your profile for voting and backer history.

To earn votes, teams share their pitch with family, friends, and the world around them.

NextPitch connects innovative youth with backers to fund their goals.
New competitions each month! Catch the next group of innovators
Friday, August 19, 2022
Story
Our team has been working on looking at a possible way to engage teens in learning while having fun.
The Problem
How can we get kids and teens interested in WeCodeKC?
The Solution
Our solution is the "By teens, for teens" initiative with a Minecraft server where teens build, develop, and release their own games. Teens come to classes and create their own game content while learning both technical and social skills.
Target Market
Our main target audience is tweens and teens.
Societal Impact
Tweens and teens learn both technical and social skills including communication, collaboration, teamwork, as well as game development, data analysis, and various coding languages.
Next Steps
Our timeline is built using the Lean Startup method where we start with the first teen volunteer group and pilot 2 groups while learning and refining the product. Our goal is to start the first WeCode Social class 6 months after the start of the testing.
Reflection
Reflecting on WeCode Social, our team sees it as a great project, with learning opportunities sprinkled in.
Use of Backer Contributions
We believe that with time, WeCode Social can improve and become the hub for urban core teens to come, learn and socialize.
This pitch was developed with the support of an amazing educational program provided by:
Pro X | Kansas City
Thank you to our supporters and sponsors!
We would love to promote your organization in our next pitch. Contact our educator/program to learn how to become a sponsor or partner.
WeCode KC
Feedback
Here's what community partners, backers, and judges for this pitch have shared so far...
Loading text...
Loading...
Loading text...
Loading...
Loading text...
Loading...
Loading text...
Loading...
Thank you to our voters and backers!

Judge's Rubric
Thank you so much for volunteering to be a judge in this very unique pitch competition!
Simply scroll down, add your scores, and submit public encouragement for your team.
The comments are immediately public but the scores are always private.
Employer Exploration
How well does the intern/team understand whom they are solving/designing for?
-
Reflects deep understanding and knowledge of the background on and mission/vision of the employer (WHY)
-
Reflects deep understanding of the employer's products/services (WHAT)
-
Reflects deep understanding of the employer's marketing strategy to reach its customer/users (HOW)
-
Reflects deep understanding of the profile of the main customers/users for the employer (WHOM)
1- Did not do
2- Little evidence
3- Some requirements met
4- Most requirements met
5- All requirements met
Problem Exploration/Validation
How well does the intern/team narrow down and define the specific ceed(s)/pain point(s) for the employer and its users?
-
Reflects deep empathy work has occured (aka "discovery") around the broad design question/problem with key stakeholders (employees and/or customers/users, depending on the problem)
-
Reflects clear pain points (problem/needs/wants) have been extracted from the empathy work
-
Reflects that the original design question has been narrowed/revised according to empathy work discovery
-
Reflects a deep company analysis around the specific pain point(s)
1- Did not do
2- Little evidence
3- Some requirements met
4- Most requirements met
5- All requirements met
Solution Building (x2)
How well does the intern/team utilize design thinking as an iterative design process to build a solution?
-
Reflects comparative research and landscape analysis was sought to understand who else has addressed similar needs successfully
-
Reflects customers/users feedback was sought and integrated on solution idea
-
Reflects employer feedback was sought and integrated on solution idea
-
Reflects that the team challenged and questioned their own assumptions when testing/vetting ideas
1- Did not do
2- Little evidence
3- Some requirements met
4- Most requirements met
5- All requirements met
Solution Summary
How strong is the potential solution idea? How novel, useful, viable, feasible is it?
-
Reflects a solution that is both novel AND useful in addressing the pain points for the main customers/users
-
Reflects in depth HOW/WHY the solution will work (feasibility and viability)
-
Reflects clearly the PLAN (financials/budget and timeline) to make the idea work (feasibility and viability)
-
Reflects the suggested rollout/next step to make this idea happen (action plan, ask, etc.)
1- Did not do
2- Little evidence
3- Some requirements met
4- Most requirements met
5- All requirements met
Pitch Presentation
How effective is the pitch delivery?
-
Pitch is 5 minutes in length
-
Pitch deck reinforces the pitch with relevant images, numbers, and words without detracting/distracting
-
Pitch script is clear, concise, and compelling
-
Pitch is delivered with confidence, expertise and passion
1- Did not do
2- Little evidence
3- Some requirements met
4- Most requirements met
5- All requirements met
Total
##
Thank you for encouraging young innovators!
This pitch was a part of the following competition:
August Public Competition (Sunday, August 19 - Sunday, August 28 at 9 PM)
Thank you for encouraging young innovators!
